
Hey, I'm Sinan! I'm a gameplay and systems programmer focused on making combat feel responsive, enemies behave badly, and bugs regret their life choices.
I mostly work in Unity and C#, building gameplay systems, AI, and fast-paced game experiences.
Passion projects, gameplay experiments, and indie titles I develop outside of school - often focused on fast-paced gameplay, combat systems, and creative ideas.
Games developed during my time at Futuregames, exploring different genres, mechanics, and collaborative development workflows.